![]() That is, if one of my players isn't having fun because of the adventure design, I should take steps to ensure they can participate. I thought about that concept you mentioned, and to be honest I think the rule of fun supersedes it. Well, if there's a body of the haunt then one would think ghost touch would be able to hit it. What creatures can't be sneak attacked, aside from oozes and swarms? It used to be that no undead (and a few aberrations) could be sneak attacked/critted. The rogue in the group is a Knife Master, so he just wants daggers. In the town, I changed the +1 light steel shield to a +1 heavy mithral shield (great for the cleric or Rogue), and the +1 rapier to a +1 silver lucerne hammer because the Paladin likes 2 handed weapons(this is the biggest blunt object in the UE). The hidden stash I just deleted all the arrows and sun rods (most of my PC's have darkvision anyway) and replaced them with the +1 ghost touch dagger. ![]() If I do add an additional +1 enchanted dagger, I will also make it cold iron, just to spice it up a bit. Everybody else has a way to damage haunts and incorporeals, so I figured this would even things out somewhat. See, I wanted to enable the Rogue to contribute, so him having a way to do damage, even if it was only 1d4+3, is worth it(half damage for that is just plain too tiny to care about honestly).
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